![]() ![]() Between-scene abandons the current scene file and its state, and loads a new scene from file with its default state. In-scene changes the avatar's position in the scene. There are 2 kinds of Anchors: in-scene and between-scene. In addition to what MUFTI said, if you mean 'game levels', and don't need a new window on the screen, then you can use Anchors to go both foreward and back in the levels. > accomplish that? Is there maybe a developer who've done something like > Now, I want to know, is there a simple way, based on the freewrl sw to > to make it possible to go back to previous layer. > simple hierarchy between them (to enable a "back" functionality), i.e. > All layers have the same functionality (interactive-wise), and retain a > VRML file to be loaded and viewed in a new window, and in the meantime > interests" - clickable points that upon clicking them cause another > What I mean is to create a vrml file that will have "points of > I wish to develop some kind of a multi-layered viewer based on the (aus einem Softwarehandbuch, Stichwort: refresh) Sie brauchen ein Programm, das bearbeiten kann, und wiederfeuchte Steer the content of the new created 3D window. Html window with usual web technics (e.g. It looks like, you task can be done by opening a new FreeWRL has at least some EAI support, but AFAIK not anything There is a (java) API to steer 3D VRML ("EAI") or X3D ("SAI") contentįrom outside. Usually VRML browsers reuse the current open 2D window, when you click to a So i can not look into the specifications). Window/graphic context (sorry, it looks like is currently down, Would open a new window/graphic context or would reuse the current open "Anchor" node (assigns a URL do a group of nodes).ĪFAIK it is not defined, if a click to a anchor link (.wrl or. "clickable points of interests" are implemented in VRML/X3D via the At least there are VRML/X3D viewers for "CAVE"s, where no VRML/X3D is a fileformat for 3D content, not a fileformat for maintainingĢD windows. > loaded and viewed in a new window, and in the meantime disabling the "first" > clickable points that upon clicking them cause another VRML file to be ![]() > What I mean is to create a vrml file that will have "points of interests". I wish to develop some kind of a multi-layered viewer based on the freewrl ![]()
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